XMPP IdleRPG

13 players · 8 online

Room: idlerpg@conference.envs.net · updated 2026-09-05 15:27:22 UTC

Rules and Game Config

This page documents the effective IdleRPG rule set shown by the public export. If the bot does not export a value yet, the website shows the current envsbot defaults.

The most important rule: your level clock counts down only while you are logged in. Talking, logging out or unlucky events add time. Battles, quests, godsends and items can remove time again.

Timer and leveling

Tick interval1m
Base timer10m
Level scaling1.16
FormulaTTL = 600 * 1.16^level through lv.60, then +1 day per level

Classic IdleRPG uses exponential growth through level 60 and a linear one-day-per-level tail afterwards.

Penalties

Message penalty base1s per character before scaling
Penalty scaling1.14^level
Logout penalty base20s before scaling
Logout grace5m
Single penalty cap7d
Commands count as messagesno

Message penalties use message length, so longer messages hurt more.

Random events

Event chance per tick1%
Battle weight0.55
Team battle weight0.08
Boss event weight0.06
Item event weight0.15
Item damage weight0.08
Item swap weight0.04
Alignment event weight0.1
Critical strike chanceneutral 2.86% · good 2% · evil 5%
Battle item steal chance2%
Level-up battle chancebelow lv.25 25% · lv.25+ 100%

Weights are relative. Only events possible for the current player count are considered.

Battle and event effects

Battle win minimum7% removed
Battle loss minimum7% added
Manual duel max distance25 map units
Manual duel cooldown1h
Critical strike5%–25%
Godsend5%–12% removed
Calamity5%–12% added
Alignment bonus7%
Team battle effect20%
Boss party size3–5 players
Boss min levellv.10
Boss reward12% removed
Boss setback4% added
Boss power factor0.75–1.25

Items and unique artifacts

Equipment slots10
Level-up item chance20%
Unique items enabledyes
Unique item min levellv.25
Unique item chance2.5%
Same-type bonus cap35%
Good / neutral / evil item power1.10× / 1.00× / 0.90×
Artifact definitions38
Highest artifact unlocklv.125
Level reward badges startlv.50

Unique artifacts cover every exported equipment slot. Higher tiers replace an existing artifact only when both catalog tier and item level are strictly stronger. They remain protected from damage, theft and fair item swaps.

Quests and seasons

Quest min levellv.40
Quest min online time10h
Quest typestime yes / grid yes
Quest type weightstime 0.5 / grid 0.5
Quest interval6h
Daily quest limitunlimited
Time quest duration12h–1d
Grid route points2–3
Grid quest deadline12h–1d
Quest reward25% removed
Auto seasonsyes
Season length0 days
Reset on rolloverno
Hall of Fame size10
Season achievement gatesyes

season end archives the final ranking and keeps player progress. season reset archives the final ranking and then fully resets player progress, statistics, penalties, equipment, artifacts, achievements and titles. season discard confirm is an emergency recovery command that removes the active season without a Hall of Fame entry, clears its events and active quest, fully resets players and starts a clean season.

Announcements and topic

Login announcementsyes
Top announcement interval6h
Top announcement limit5
Room topic updatesyes
Topic update interval4h
Topic custom textWelcome to the envs.net IdleRPG game ~ Website: https://envs.net/idlerpg/ ~ Start with: ,idlerpg register <character> <class> ~

Topic output is rendered as: custom text followed by the current Top 3 players.

Map and public export

Map size500 x 500
Move step per second1
Grid battlesyes
Grid quest directed stepevery 30s
Event log limit10000
Event retention90 days
Public export interval1m
Exported events1000
Full season event exportyes
Season event chunk size1000 events/file
Exported leaderboard100