IdleRPG

3 players · 2 online

Room: idlerpg@conference.envs.net · updated 2026-07-05 17:51:15 UTC

Rules and Game Config

This page documents the effective IdleRPG rule set shown by the public export. If the bot does not export a value yet, the website shows the current envsbot defaults.

The most important rule: your level clock counts down only while you are logged in. Talking, logging out or unlucky events add time. Battles, quests, godsends and items can remove time again.

Timer and leveling

Tick interval1m
Base timer10m
Level scaling1.16
FormulaTTL = 600 * 1.16^level

Higher levels take longer because the timer grows exponentially.

Penalties

Message penalty base1s per character before scaling
Penalty scaling1.14^level
Logout penalty base20s before scaling
Logout grace5m
Single penalty cap7d
Commands count as messagesno

Message penalties use message length, so longer messages hurt more.

Random events

Event chance per tick1%
Battle weight0.55
Team battle weight0.08
Item event weight0.15
Alignment event weight0.1
Critical strike chance10%
Item drop chance12%

Weights are relative. Only events possible for the current player count are considered.

Battle and event effects

Battle win minimum7% removed
Battle loss minimum7% added
Critical strike5%–25%
Godsend5%–12% removed
Calamity5%–12% added
Alignment bonus7%
Team battle effect20%

Items and unique artifacts

Level-up item chance20%
Unique items enabledyes
Unique item min levellv.25
Unique item chance2.5%

Unique artifacts can grant small bonuses such as reduced penalties or stronger quest rewards.

Quests and seasons

Quest min levellv.40
Quest interval6h
Quest duration12h–1d
Quest reward25% removed
Auto seasonsno
Season length90 days
Reset on rolloverno
Hall of Fame size10

Map and public export

Map size500 x 500
Move step per tick5
Event log limit200
Event retention90 days
Exported events50
Exported leaderboard50