Timer and leveling
| Tick interval | 1m |
| Base timer | 10m |
| Level scaling | 1.16 |
| Formula | TTL = 600 * 1.16^level through lv.60, then +1 day per level |
Classic IdleRPG uses exponential growth through level 60 and a linear one-day-per-level tail afterwards.
Room: idlerpg@conference.envs.net
· updated 2026-09-05 14:22:58 UTC
This page documents the effective IdleRPG rule set shown by the public export. If the bot does not export a value yet, the website shows the current envsbot defaults.
The most important rule: your level clock counts down only while you are logged in. Talking, logging out or unlucky events add time. Battles, quests, godsends and items can remove time again.
| Tick interval | 1m |
| Base timer | 10m |
| Level scaling | 1.16 |
| Formula | TTL = 600 * 1.16^level through lv.60, then +1 day per level |
Classic IdleRPG uses exponential growth through level 60 and a linear one-day-per-level tail afterwards.
| Message penalty base | 1s per character before scaling |
| Penalty scaling | 1.14^level |
| Logout penalty base | 20s before scaling |
| Logout grace | 5m |
| Single penalty cap | 7d |
| Commands count as messages | no |
Message penalties use message length, so longer messages hurt more.
| Event chance per tick | 1% |
| Battle weight | 0.55 |
| Team battle weight | 0.08 |
| Boss event weight | 0.06 |
| Item event weight | 0.15 |
| Item damage weight | 0.08 |
| Item swap weight | 0.04 |
| Alignment event weight | 0.1 |
| Critical strike chance | neutral 2.86% · good 2% · evil 5% |
| Battle item steal chance | 2% |
| Level-up battle chance | below lv.25 25% · lv.25+ 100% |
Weights are relative. Only events possible for the current player count are considered.
| Battle win minimum | 7% removed |
| Battle loss minimum | 7% added |
| Manual duel max distance | 25 map units |
| Manual duel cooldown | 1h |
| Critical strike | 5%–25% |
| Godsend | 5%–12% removed |
| Calamity | 5%–12% added |
| Alignment bonus | 7% |
| Team battle effect | 20% |
| Boss party size | 3–5 players |
| Boss min level | lv.10 |
| Boss reward | 12% removed |
| Boss setback | 4% added |
| Boss power factor | 0.75–1.25 |
| Equipment slots | 10 |
| Level-up item chance | 20% |
| Unique items enabled | yes |
| Unique item min level | lv.25 |
| Unique item chance | 2.5% |
| Same-type bonus cap | 35% |
| Good / neutral / evil item power | 1.10× / 1.00× / 0.90× |
| Artifact definitions | 38 |
| Highest artifact unlock | lv.125 |
| Level reward badges start | lv.50 |
Unique artifacts cover every exported equipment slot. Higher tiers replace an existing artifact only when both catalog tier and item level are strictly stronger. They remain protected from damage, theft and fair item swaps.
| Quest min level | lv.40 |
| Quest min online time | 10h |
| Quest types | time yes / grid yes |
| Quest type weights | time 0.5 / grid 0.5 |
| Quest interval | 6h |
| Daily quest limit | unlimited |
| Time quest duration | 12h–1d |
| Grid route points | 2–3 |
| Grid quest deadline | 12h–1d |
| Quest reward | 25% removed |
| Auto seasons | yes |
| Season length | 0 days |
| Reset on rollover | no |
| Hall of Fame size | 10 |
| Season achievement gates | yes |
season end archives the final ranking and keeps player progress.
season reset archives the final ranking and then fully resets player progress, statistics, penalties, equipment, artifacts, achievements and titles.
season discard confirm is an emergency recovery command that removes the active season without a Hall of Fame entry, clears its events and active quest, fully resets players and starts a clean season.
| Login announcements | yes |
| Top announcement interval | 6h |
| Top announcement limit | 5 |
| Room topic updates | yes |
| Topic update interval | 4h |
| Topic custom text | Welcome to the envs.net IdleRPG game ~ Website: https://envs.net/idlerpg/ ~ Start with: ,idlerpg register <character> <class> ~ |
Topic output is rendered as: custom text followed by the current Top 3 players.
| Map size | 500 x 500 |
| Move step per second | 1 |
| Grid battles | yes |
| Grid quest directed step | every 30s |
| Event log limit | 10000 |
| Event retention | 90 days |
| Public export interval | 1m |
| Exported events | 1000 |
| Full season event export | yes |
| Season event chunk size | 1000 events/file |
| Exported leaderboard | 100 |